This program is designed to prepare students for entry-level positions in the game and graphics industry. Studio-intensive courses include the rapidly advancing technology of computer graphics and a wide spectrum of digital visual media including 3D modeling and animation, texture and lighting, compositing, digital film and video effects and creating graphics for the Internet utilizing industry standard software. Graduates will have the introductions necessary to consider careers in graphic design, 2-D conceptual art, 3-D character building, 3-D object modeling, 2-D texture art or interactive design.
Approximately one-half of all program graduates go on to complete a baccalaureate degree in game art, animation, graphic design, film, video, or illustration. As a graduate of this program you will demonstrate the ability to:
Analyze the history of visual culture and design theory, and apply historical relevance in the context of modern industry issues and trends.
Conceptualize, design, and plan animated works while exercising store development and artistic techniques.
Execute technical, aesthetic, and conceptual decisions based on understanding the functions of traditional design and computer-based graphics.
Use the principle techniques of 3D modeling and animation for content related to film and game design.
Collaborate with diverse teams of creative contributors, production personnel and clients while working with creative constraints and deadlines.
Produce a professional portfolio of representative projects.
Apply knowledge of intellectual property issues.
Introduction to a career in various industries including game art, illustration, video, film web, desktop publishing and advertising.
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|Effective Date:||July 1, 2014|
|Previous Versions||A.A.S. - Graphic Design - Computer Gaming Option (2011)
A.A.S. - Graphic Design - Computer Gaming Option (2012)
A.A.S. - Graphic Design - 3D Computer Arts Option (2013)
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